
Set in a fully enclosed circular space station, We Went Back places you in a time loop as you’re forced to traverse the same lap through the station over and over. So what would happen if that space not only began changing outside of your volition, but turned outright hostile toward you? Well, you’d get We Went Back. It’s why your own home is comforting it’s your space, you know what’s supposed to be there and what isn’t. With familiarity is supposed to come comfort. You can customize their behaviors and difficulty levels, as well as the tools and avenues available to both you and them to create your ideal gameplay setting. Ultimate Custom Night allows you to assemble your very own murderous animatronic situation, filling a derelict pizzeria with automatons from all over the series, plus some original ones. That said, if you find the base concept behind the games interesting, that being outwitting a bunch of monsters operating on very specific patterns and habits, you don’t necessarily have to play the mainline games to get that.

I have enough unresolved childhood traumas as it is, so I’ve always given the Five Nights at Freddy’s games and their murderous, rusty animatronics a bit of a wide berth. If you want a quick scare of different flavor you’re used to, Gingko is a fascinating experience. It’s also populated with yokai, some benign, others far less so. The world in which it takes place is twisty and ephemeral, made more so thanks to your magic needle that can literally sew up the fabric of reality. Gingko, for instance, is a brief student demo that draws on Eastern Asian horror themes in its design. Horror itself is a universal concept, but it’s always kind of interesting to experience it through a different cultural lens. Getting a spook in that state is guaranteed to elicit a proper scream. The twist is that both players are invisible, so you need to be hyper-aware of small disturbances in the world around you, from floating objects to opening doors. Both players are placed in a large school with the goal of sneaking up and spooking each other.

It’s a very raw, mischievous kind of thrill, and if it’s one you take particular pleasure in, you and a friend will enjoy Hide and Shriek. I think we’ve all had at least one moment where we’ve snuck up behind a friend and shrieked in their ear to make them jump.

Hopefully, you can keep your head on straight for all 1,000 rooms.

Legalese aside, though, Spooky’s Jump Scare Mansion takes a simple concept, that being a series of rooms full of jumpscares, and expands it outward into a living maze full of super-creepy beasts and horrors. This game used to be called Spooky’s House of Jumpscares, but then the devs got a C&D from some company trying to trademark the phrase “Spooky House.” Truly, there are few monsters as terrifying as lawyers. You wanna know what’s really scary about this game? The copyright troubles.
